Post by Kitmarch on Mar 14, 2008 17:55:03 GMT
Right, to start a brief summary of Alpha Complex and what you'll need to do for character creation.
The Computer is your Friend!
Paranoia is set in a future ruled by a well meaning but deranged computer.
The Computer is happy. The Computer is crazy.
The Computer will help you become happy. This will drive you crazy.
Being a citizen of Alpha Complex is fun. The Computer says so and The Computer is your friend.
Many traitors threaten Alpha Complex.
Many happy citizens live in Alpha Complex. Most happy citizens are crazy.
Which is more dangerous - traitors or happy citizens?
Rooting out traitors will make you happy. The Computer tells you so.
If you are not happy, The Computer will use you as reactor shielding.
Being a Troubleshooter is fun. The Computer tells you so.
Do you doubt The Computer, citizen?
Troubleshooters get shot at, stabbed, mangled, incinerated, poisoned, stapled, blown to bits and accidentally executed.
This is so much fun, many Troubleshooters go crazy.
You work with many Troubleshooters. They all carry lasers.
Aren't you glad you have a laser too? Won't this be fun?
Stay alert! Trust no one! Keep your laser handy!
May I be of assistance?
Sure. Why don't you tell me how this game works?
I'm sorry citizen, that information is not available at this time.
Huh? Most games are really eager to teach you the rules.
Not this one. In Paranoia you don't know the rules. You don't know who your enemies are. You don't know how your equipment works. You're never sure why you're doing anything. One thing you do know: everyone is out to get you.
Ignorance and fear; fear and ignorance. These are your watchwords.
Uhhhh.... it says something about a computer.
In Paranoia you play a Troubleshooter in service to The Computer. Trust The Computer! The Computer is your friend! You are The Computer's trusted agent and protector of Alpha Complex, The Computer's underground city of the far future.
Why am I a Troubleshooter?
You turned a friend in for treason. The Computer had him executed for betraying Alpha Complex. The Computer rewarded you for your loyalty.
Now you root out traitors and apprehend or execute them. You uncover corruption among The Computer's servants and turn them over to Internal Security. You find trouble, and you shoot it.
What's a 'traitor'?
A traitor is a malevolent human citizen who has betrayed his friend The Computer, Alpha Complex, humanity and life as we know it. You must unmask and destroy all traitors. Watch out! Traitors are everywhere!
Mutants are traitors. These genetic freaks have uncontrollable abilities the selfishly use for their own advancement, rather than to serve Alpha Complex. You must subdue or eliminate them.
Members of secret societies are traitors. In organisations unsanctioned by The Computer they conspire irresponsibly to undermine the good order of Alpha Complex. You must destroy them.
By the way..... you are a mutant, and a member of a secret society. You are a traitor.
Wait, I'm a traitor?
That is correct. Your fellow Troubleshooters would be eager to unmask you as a traitor and execute you. You work with many Troubleshooters. They all carry powerful weapons.
Let me get this straight. My job is to hunt down and kill traitors. I work with other people who have the same orders. They all want to kill me?
Not quite. They all want to kill traitors. They don't know you're a Commie Mutant Traitor. Yet.
If they find out?
They'll apprehend or kill you, as any right thinking citizen would. Of course, if you convict them of treason first, The Computer will have them executed and you may survive. Note though, that false accusations of treason are themselves treason.
So I want to prove they're traitors before they can prove I'm a traitor. If I don't, I die?
Precisely. Dead traitors cannot testify to their own innocence, or to your guilt. It is convenient to be the last troubleshooter on your team left alive.
The good news is, Troubleshooters get routinely shot, stabbed, mangled, incinerated, poisoned, blown to bits and occasionally stapled, so you have many opportunities to ensure your teammates meet their just end.
Stay alert! Trust no one! Keep your laser handy!
..Are you sure this will be fun?
Certainly citizen! Fun is mandatory. The Computer says so and The Computer is your friend. Do you doubt The Computer? Doubting The Computer is treason.
Uh! No, certainly not! If The Computer says fun is mandatory, then this will certainly be fun. Only a Commie mutant traitor could believe otherwise.
Excellent. You're getting the idea. As a sign of its trust, The Computer promotes you to security clearance RED. Welcome to PARANOIA.
The Computer is your Friend!
Paranoia is set in a future ruled by a well meaning but deranged computer.
The Computer is happy. The Computer is crazy.
The Computer will help you become happy. This will drive you crazy.
Being a citizen of Alpha Complex is fun. The Computer says so and The Computer is your friend.
Many traitors threaten Alpha Complex.
Many happy citizens live in Alpha Complex. Most happy citizens are crazy.
Which is more dangerous - traitors or happy citizens?
Rooting out traitors will make you happy. The Computer tells you so.
If you are not happy, The Computer will use you as reactor shielding.
Being a Troubleshooter is fun. The Computer tells you so.
Do you doubt The Computer, citizen?
Troubleshooters get shot at, stabbed, mangled, incinerated, poisoned, stapled, blown to bits and accidentally executed.
This is so much fun, many Troubleshooters go crazy.
You work with many Troubleshooters. They all carry lasers.
Aren't you glad you have a laser too? Won't this be fun?
Stay alert! Trust no one! Keep your laser handy!
May I be of assistance?
Sure. Why don't you tell me how this game works?
I'm sorry citizen, that information is not available at this time.
Huh? Most games are really eager to teach you the rules.
Not this one. In Paranoia you don't know the rules. You don't know who your enemies are. You don't know how your equipment works. You're never sure why you're doing anything. One thing you do know: everyone is out to get you.
Ignorance and fear; fear and ignorance. These are your watchwords.
Uhhhh.... it says something about a computer.
In Paranoia you play a Troubleshooter in service to The Computer. Trust The Computer! The Computer is your friend! You are The Computer's trusted agent and protector of Alpha Complex, The Computer's underground city of the far future.
Why am I a Troubleshooter?
You turned a friend in for treason. The Computer had him executed for betraying Alpha Complex. The Computer rewarded you for your loyalty.
Now you root out traitors and apprehend or execute them. You uncover corruption among The Computer's servants and turn them over to Internal Security. You find trouble, and you shoot it.
What's a 'traitor'?
A traitor is a malevolent human citizen who has betrayed his friend The Computer, Alpha Complex, humanity and life as we know it. You must unmask and destroy all traitors. Watch out! Traitors are everywhere!
Mutants are traitors. These genetic freaks have uncontrollable abilities the selfishly use for their own advancement, rather than to serve Alpha Complex. You must subdue or eliminate them.
Members of secret societies are traitors. In organisations unsanctioned by The Computer they conspire irresponsibly to undermine the good order of Alpha Complex. You must destroy them.
By the way..... you are a mutant, and a member of a secret society. You are a traitor.
Wait, I'm a traitor?
That is correct. Your fellow Troubleshooters would be eager to unmask you as a traitor and execute you. You work with many Troubleshooters. They all carry powerful weapons.
Let me get this straight. My job is to hunt down and kill traitors. I work with other people who have the same orders. They all want to kill me?
Not quite. They all want to kill traitors. They don't know you're a Commie Mutant Traitor. Yet.
If they find out?
They'll apprehend or kill you, as any right thinking citizen would. Of course, if you convict them of treason first, The Computer will have them executed and you may survive. Note though, that false accusations of treason are themselves treason.
So I want to prove they're traitors before they can prove I'm a traitor. If I don't, I die?
Precisely. Dead traitors cannot testify to their own innocence, or to your guilt. It is convenient to be the last troubleshooter on your team left alive.
The good news is, Troubleshooters get routinely shot, stabbed, mangled, incinerated, poisoned, blown to bits and occasionally stapled, so you have many opportunities to ensure your teammates meet their just end.
Stay alert! Trust no one! Keep your laser handy!
..Are you sure this will be fun?
Certainly citizen! Fun is mandatory. The Computer says so and The Computer is your friend. Do you doubt The Computer? Doubting The Computer is treason.
Uh! No, certainly not! If The Computer says fun is mandatory, then this will certainly be fun. Only a Commie mutant traitor could believe otherwise.
Excellent. You're getting the idea. As a sign of its trust, The Computer promotes you to security clearance RED. Welcome to PARANOIA.