Post by Phoenix on Apr 25, 2009 21:10:14 GMT
INTERNAL USE ONLY
NOT FOR RELEASE
NOT FOR RELEASE
Created by user AI351, showing 17 edits by user LPhoenix
THE FLETCHED ALLIANCE[/size]
25/04/2009
Internal Message - Topic: Base Renovation
That's right, someone has decided that since the base has been relatively unchanged for more than a minute, it's time to rip everything up and redo it again! This week's itchy trigger fingers belong to no less than Phoenix and the Kitten, just so you know who to lynch when you get lost. So without further ado, the
I - The Big Map
1 - Entrance ~~~ 2 - Ready Room ~~~ 3 - Infirmary ~~~ 4 - Central Hall ~~~ 5 - Security Control
6 - Power Generation ~~~ 7 - Workshop ~~~ 8 - Command Center ~~~ 9 - Teleport Halls ~~~ 10 - Press Room
The base in its new shape is roughly split into three areas, which Phoenix insists on calling 'wings' for reasons known only to herself (Because that's what they're called! Sheesh, most uneducated AI ever. - LP) and which this handily-illustrated guide will go through one by one.
II - Entry
This
Entrance
Self-explanatory. Entrance is now exclusively via teleporter as the depth of the base beneath ground level made maintainance of the tunnels to allow physical access difficult and expensive. That, and the Red Caps apparently found the door a hilarious target for knife-testing.
Ready Room
Self-explanatory again.
Infirmary
If history has taught us anything, it's that Alliance members tend to get themselves hurt, either by their own
Central Hall
This, as the name once again implies, is the central hub of the base. It contains a well-stocked library, facilities for visitors both civilian and heroic, and most importantly of all...
The Bar
It has guns. It has the best selection of alcohol this side of the Atlantic. What more could you need?
III - Control
The Control 'wing', to the south of the Central Hall, houses everything that the base needs to run properly
Security Control
So we have a really big computer.
Power Generation
The big humming thing makes the electricity that the base needs to run. Keep your arms and legs out of the turbines, people, we've already had to clean three technicians off the walls.
Workshop
It's a storage area for all the
IV - Command
This area, decorated
Command Center
Home to the massive computer core of the international Alliance network, this meeting room is the seat of power for the leader of the Alliance
Press Room
Unfortunately, that greatest of all evils, the 'free press', takes a rather keen interest in our activities. When all other options have been exhausted, the
V - Transport
This surely doesn't need explaining. Wrapped around the Command Center, the teleport chambers provide access to:
The Core Zones (Galaxy City, Atlas Park, Steel Canyon, Kings Row) in the adjuncts to the Press Room.
The remaining City Zones, arranged in roughly increasing order of Security Level clearance from west to east in the North Hall.
The Hazard Zones, again arranged ascending from west to east in the South Hall.
Teleport pads have been simultaneously clearly labelled and idiot-proofed. Touch where you want to go, confirm on the main panel, and away you go.
END OF DOCUMENT
Editing Notes:- I've pointed out what needs changing, so get on it, then send the result back to me for another read-over. Publish this without permission and I swear I will reprogram you. With a hammer. - LP[/center]