Post by Fanservice Girl on May 20, 2008 14:03:32 GMT
It'll be done in about 2 hours. Bah! Shoulda got Toxic to 50 soon!
Curse you University work!
If I had a world of my own, everything would be nonsense. Nothing would be what it is, because everything would be what it isn't. And contrary wise, what is, it wouldn't be. And what it wouldn't be, it would. You see?
I'm so sorry I'm posting this but... test server patch notes.
• Increased Stalker Melee damage multiplier from 0.9 base to 1.0 base. • Increased Stalker Hit Points multiplier from 0.95 to 1.125 • All Stalker melee attacks now have a chance to critical while not hidden. This chance is equal to 10% plus 3% per additional team member within 30’ of the stalker at the time of the attack. This only applies to PVE targets. Stalkers old chance to critical Held or Slept targets now only applies to PVP targets. o The Critical portion of Energy Transfer operates exactly as if you were criticalling from Hide -- it eliminates the Self Damage, rather than increasing damage to the target. • Using an Assassination attack and missing will no longer suppress Hide (though lesser stealth and invisibility powers will still suppress) if the attack misses. If the attack hits, Hide suppresses normally. • Hide Suppression for Stalkers reduced from 10 seconds to 8 seconds. • Assassination attacks now cause a demoralizing effect on PVE targets that survive the attack. Demoralized targets To Hit value is reduced, and the target may be frozen in terror.